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┌───────────────────────────────────────────────────────────────────────────┐
│ Realm of Kisom Version 1.02: History File of Changes in Previous Versions │
└───────────────────────────────────────────────────────────────────────────┘
Key: "o" means a change in an option in the game
"x" means a general comment about the game
"b" means a minor bug fix in the game
"B" means a MAJOR bug fix in the game
"+" means an addition to the game
"-" means a removal of an option from the game
┌────────────────────────────────────────────────────────┐
│ Change Date: Monday, November 4th, 1996 - Version 1.02 │
└────────────────────────────────────────────────────────┘
B Fixed a run-time error in the upgrade program (the filename in v1.01
was 100TO101.EXE -- now it's ALLTO102.EXE) where it would error out
if BADWORDS.DAT did not exist in the directory where it was executed.
b Negative amounts when a player robbed the bank has been fixed.
B Erradicated error after reading Yesterday's News.
o If the King/Queen does NOT exist in the Realm, the next player, whether
it be a new player or not, will automatically be coronated as the new
King/Queen of the Realm.
o When the players list the characters in the Fields/Inn/Palace, it will
no longer show the players who are in Jail. It will show who's in Jail
from the (L)ist All Characters option off of Main Street.
b Some minor problems in the Kingdom Event sequence have been fixed.
b A minor bug in the Kirin random event was fixed.
o Reincarnation should save the player at most Black Potion death places
now. If we've missed any places, let us know, please. :)
B Fixed a MAJOR bug after a successful Kingdom Rebellion where the new
King/Queen would not be properly coronated.
o Possibly the biggest change in v1.02, you may have noticed what would
appear to be some minor changes in the PLAYER.DAT file. In ALLTO102.EXE,
Record #0 is copied to a new record at the end of the PLAYER.DAT. With
this system, should Record #0 (for whatever reason) ever be erased by
ROK, it will not matter, since it won't exist anymore. ROKCFG.EXE's
Player Editor will no longer allow the editting of Record #0 either.
This will fix many SysOp's headaches.
┌────────────────────────────────────────────────────────┐
│ Change Date: Friday, October 25th, 1996 - Version 1.01 │
└────────────────────────────────────────────────────────┘
b Fixed a minor problem in EGO #2 - Esmerelda's Magic Shop.
o In a reset from within ROKCFG.EXE, it will now delete the Gangs.Dat
file as well as all MSG*.DAT files.
o ROK now ranks all characters listings in order from greatest to least
according to their experience. Much easier to view who's winning and
who's not with this new type of listing.
+ The Paladin and Cleric Spell "View Other Character" now works properly.
o If the Kingdom has only one Soldier in their Army, it can no longer be
sold in Kingdom Negotiations with Aphrenam or Ishkan.
B Now does a lot of checking when a player commits suicide. If the dead
player was the Owner of the Inn of Casimonda, it will return ownership
to the defaulted NPC - Logan. Likewise, in the Health Revival Hut, it
will return ownership to Othello, the default NPC HRH Owner. Also, if
the deceased player belonged to a Gang, it will remove them accordingly.
B Fixed a major bug where if a player committed suicide it would no longer
let new players into the game for x number of days.
b The King/Queen of Kisom can no longer assign the same Royalty Ranking
to multiple players. For example, the King/Queen could have 3 Dukes.
Fixed now (there is only one player for each title).
o ROK's Maintenance will now deduct Hope/Logan's loyalty to their married
players regardless if they enter the game or not. It'll also now inform
them of a divorce instead of them finding out in the news. Much better
this way.
b In ROKCFG.EXE's (E)ditor's Menu, the (7) Kingdom Editor will no longer
save changes regardless if the SysOp has registered ROK or not. :)
+ An intricate Gangs Editor has been added in ROKCFG.EXE's (E)ditors Menu.
+ A Health Revival Hut (HRH) Editor has been added in ROKCFG.EXE's (E)ditors
Menu. This is almost identical to the Inn of Casimonda Editor, since they
are both properties which can be purchased within ROK.
o Royalty (Prince, Princess, etc), and the King or Queen can now access
the Palace Dungeons without having to sneak into the Palace through the
Alley.
o Any person of Royal Status can no longer access the Rebel's Corner.
o Balanced out the Player Battles a bit more evenly. The way it was before
was that the player who attacked another player almost always won.
o Field Monsters are a little stronger now.
o The owner of the HRH now gets 10% of the profits earned when players
heal instead of 1% (to make it worth the purchase of the property).
+ It will now write to the Daily News when a Gang Member resurrects one
of his/her teammates.
o Player's HP will no longer be completely healed after a battle with Atma.
o The chances of getting caught when (R)unning away from the Tax Collector
has been raised to 1 in 3 (it used to be 1 in 5).
b A player can no longer be both Cursed and Blessed at the same time. :)
o Bank Transfers now use a players Gold in the Bank, not Gold on Hand.
o When the list of Gangs is shown, it now ranks them from greatest to least
according to the Gangs' combined experience. Much easier to see who is
winning the Gang Battles this way.
o A character's bank account can no longer exceed 1.5 Billion Gold.
+ After a long struggle with multiple mountains to overcome, BadWords has
finally been implemented into ROK. The format is the same as in other
doorgames out there today. A maximum of 20 words can be in BadWords.Dat.
ROK will check for BadWords in 1. Conversation Areas (Palace, Inn, and
Rebel's Corner), 2. Messages between the players, 3. Comments after a
player battle victory/defeat, and 4. Make Announcement.
o Players can no longer vote more than once/day on an EGO.
o A Gang Member can only resurrect one player per day now.
o A player can read the Book of Kisom's Secrets once/day.
o Possibly the biggest change in this version, the Gang Battle routine was
completely re-written. In the process, the duplicate account and record
#0 deletion bugs were both erradicated completely. Hopefully there should
be no more problems stemming from this area, but one can never be too sure.
┌───────────────────────────────────────────────────────┐
│ Change Date: Sunday, August 25th, 1996 - Version 1.00 │
└───────────────────────────────────────────────────────┘
x The very first public version of ROK was released on this date.
ROKV100.ZIP - ROK v1.00 - to all, finally, after 3 months of beta testing.
┌─────────────────────────────────────────────────────────┐
│ Change Date: Thursday, August 22nd, 1996 - Version 0.97 │
└─────────────────────────────────────────────────────────┘
b Now checks for Gold in the EGO "Esmerelda's Magic Shop" when players
wanted to curse other players. This fixes Negative Gold problems as
well which stemmed from this option. (I don't know how I could have
missed that one....)
o The Inn of Casimonda Owner can no longer set the price of getting a
room over $500,000. This fixed a huge bug with regards to a negative
amount being given to players (a huge advantage for them).
┌────────────────────────────────────────────────────────┐
│ Change Date: Tuesday, August 13th, 1996 - Version 0.96 │
└────────────────────────────────────────────────────────┘
b Fixed a minor bug in the Gangs Resurrection option.
B Fixed a huge bug in the listing of the Gangs if no gangs existed yet.
b Fixed a couple of problems in the online duels.
b The King/Queen can no longer purchase as many Soldiers as they want
until their Kingdom Treasury Funds run out from Aphrenam/Ishkan.
B Fixed EGO Funds collected problem.
B Players can no longer do battle in Gang Warfare if they do not belong
to a gang themselves.
o Re-did the Assigning/Demoting of S.Ranks in the Palace for the King/Queen.
Much better this way. Fixed a few problems which stemmed from this option,
including the "duel account" bug.
┌───────────────────────────────────────────────────────┐
│ Change Date: Friday, August 9th, 1996 - Version 0.95d │
└───────────────────────────────────────────────────────┘
x Gangs can no longer challenge themselves.
b Minor bug fix where players would not be able to read more than one msg
per log in.
┌─────────────────────────────────────────────────────────┐
│ Change Date: Thursday, August 9th, 1996 - Version 0.95c │
└─────────────────────────────────────────────────────────┘
o Warrior's can no longer *ADD* Field Fights. I found that this gives them
an unfair advantage comapred to the rest of the Guilds in the game. If a
player was smart (and patient), s/he could go through the entire game in
one day. Not anymore, with this change.
+ Added an ATM page in Othello's Book of Kisom's Secrets.
+ Players with Social Rankings can now chat in the Palace Conversation
Area. This was supposed to be in the last version, but I forgot to put
it in. I don't think the King/Queen will like talking to themselves all
the time. :-)
x Now does an "N/A" (not available) check for the 4th and 5th Spell if the
player is a Sorcerer/Cleric.
x If a player is defeated in a Player Battle, the other player will now
receive 10% experience - just as if that player had done been victorious
when s/he was playing.
o After running some tests I found that the amount you have to pay to the
Tax Collector is MUCH too high. Instead of it being around 5% to 8%,
which is what it should have been, it was around 20% to 25% of their
Gold being taxed. This was due to a bad calculation error in the code.
It has since been fixed. I have tested the new method with numerous
different values, and it appears that it's always taking the percentage
that it should. Good thing I fixed this, hey!
x When ROK is reset from ROKCFG.EXE, it will now delete the News Files,
and delete the Maintenance Flag file (TIME.DAT), if they exist.
x Beefed up the Level Master's once again. Should be better now.
b Fixed a minor bug in regards to Atma's weapon. What happened is that on
the next day, the player's weapon NAME wasn't being changed back to normal,
but the actual weapon was. Fixed now.
b Fixed a small bug in Tax Time. It should now add the Gold collected to
the Kingdom Treasury and the EGO Fund.
B Fixed a couple of MAJOR (and I do mean MAJOR) bugs in Player Battles.
x ** MAIL ROUTINES ARE FINISHED! **
At long last, after nearly two months of trying to get them to work, my
brain finally kicked in and figured out a STABLE (and quite easy) method
of doing them. I've ran MANY tests, and it appears to be ROK solid (no
pun intended...). Boy, am I a happy guy now!
x ** EGO'S HAVE BEEN FINISHED! **
After MANY hours of hard work, I've completed a COMPLETELY unique option
that has NEVER been used in ANY doorgame ever created! EGO Support is
explained in the ROK Documentation - ROK.DOC. Three EGO's are currently
in ROK at this point. They are: 1. The Altar of the Deities, 2. Esmerelda's
Magic Shop, and 3. Temple of Eternal Damnation.
x ** GANG'S HAVE BEEN COMPLETED! **
Yes, that's right, ROK now boasts GANG SUPPORT! After 14 hours of really
hard work, I finished Gang Support (it was harder than I thought...). I
hope it works well -- there could be MANY bugs in this option!
x An ENTER key press will now get players out of most menus/options.
b Fixed minor bug in the Assassin Technique #4 -- "Mutilate Remains".
x I've re-done the HoneyMoon sequences for both Hope and Logan to match
medieval times -- not current day stuff.
b Fixed a small bug in the Experience Rewards after a victorious p.battle.
+ With the completion of Mail Routines, (T)ransfer Funds now works in the
Bank of Kisom.
x Players can now purchase the HRH. It's much the same as the Inn of
Casimonda ownership. Owners of the HRH receive 1% of all money gained
from players being healed (a lot, actually...).
┌──────────────────────────────────────────────────────┐
│ Change Date: Sunday, July 21st, 1996 - Version 0.95b │
└──────────────────────────────────────────────────────┘
+ *NEW* NODE0.DAT. Type "ROK 0" on a command line to boot up Local Mode.
The only thing in this file is the word "Local", but it is necessary for
ROK to know that you want to run in Local Mode.
x Now resets Kingdom/Rebel Funds & Soldiers when ROK is reset.
x ** NEW REALISM APPROACH TO GAMING! **
Unlike in other "Kingdom-Style" doorgames, ROK approaches this method
with a touch of Realism not found in other doorgames today. Every day,
there is a random chance that the King/Queen of the Realm of Kisom will
be invaded from another Kingdom (Ishkan, Aphrenam, etc). There's also
a random chance that one of these Kingdoms will want to trade with the
Realm of Kisom. Sort of like where Canada trades certain goods with the
United States, for example. In these trade bargaining meetings, the
King/Queen can purchase Soldiers, sell Soldiers, demand tribute (Gold),
or give Tribute. When they quit the meetings, there's a random response
from the Delegate (Verian for Ishkan, Borland for Aphrenam). One such
response is that they immediately declare war on the Realm of Kisom.
Like I said, a new approach to implementing realism in doorgames today!
x Another such new realism is that when a player is Jailed, s/he will be
"tortured", so to speak. Basically, they'll lose a random amount of
Strength/Defense/HP. Let's face it. For most incarcerated people, jail
isn't a cake walk. ROK now is more realistic in that respect.
x ** IMPORTANT AUTHOR ADDRESS CHANGE **
No, I haven't moved. I still live at the same address as before. However,
since I am 16 years old, and perhaps in the next 3-4 years, I will move out
of my parent's house, I don't want to change every documentation of every
program that I've ever made. My Mom owns her own business, and for at least
the next 12 years, she'll be in the same place. So, all registrations/mail
will now be at that address (c/o 834 Ninth Avenue NW). Another address of
note is that my Internet Server has switched Domains. It is no longer the
"Brooksk@SaskNet.Sk.Ca". Rather, it is now "bfs@sk.sympatico.ca". Please
make note of these changes.
+ Added the "Palace Dungeons" in the Palace. Since v0.95a, I've seen a
major increase in players who're being Jailed (cannot be attacked). Many
players TRY to become jailed at the end of the day, simply because it saves
them from being attacked while they're offline. Players will first have to
bribe the Warden to get into the Dungeons, then they can attack whoever they
want to. It's another one of ROK's secret's, though. Press "D" when you've
snuck into the Palace to access the Dungeons.
+ Added support for a "Yesterday's News" file (ROKYNEWS.TXT). You may think
this would've been easy to do, but it was HARD! :-) I have also hopefully
cleared up all of the "missing lines" of text when a new page is displayed.
I've tested the new listing method MANY different times, and it appears to
be working 100% right.
x Players now lose 10% of their XP when they're executed after a Rebellion.
+ New conversation area: The Palace of Kisom. King/Queen and all the S.Ranked
players can converse between themselves in there.
x I've re-done many things in the Weapon & Armour Shops. New things include:
A player can now ask Matt/Anna for the best weapon available for their
current Gold on Hand, instead of having to look at all the prices and decide
which is the best one. Players can now Haggle the prices - up to 20% can be
Haggled off of the weapon price. Players who are the King/Queen or have a
Social Ranking are entitled to an automatic 10% discount on all Weapons and
Armours BEFORE Haggling. Another thing to note is I've re-done the way ROK
buys/sells the Weapons/Armours. Basically, it's less code to work with, and
from what I can tell it's perfect - but there *could* be bugs in the new
system I've created.
x The King/Queen can no longer Commit Suicide.
+ Added a "Kingdom Editor" in ROKCFG.EXE's Editors Menu. Here, when ROK is
registered, you can edit the Kingdom Funds & Soldiers, and the Rebel's Funds
and Soldiers.
x ROK now has ANSI! :-) I'm hoping everyone likes the new screens.
x Balanced out the Kingdom damage when compared to the Rebel's damage in a
Kingdom-To-Rebel battle. The way I had it before was the Kingdom would
almost always kill more Soldiers than the Rebel's would. Fixed now.
x Players can now (R)un from the Tax Collector in Tax Time.
x Instead of being Jailed if they're caught Running/Bribing the Tax
Collector, players will now have to pay Double the taxes.
+ Now adds the Gold to the Inn Owner's bank account when a player sleeps
in the Inn of Casimonda. Also the Owner can now sleep for free.
x ROK now has a Bug Report/Comment/Suggestion Form included in the Archive.
+ Instead of the boring "I have no comment." stuff after a player chooses not
to comment on their victory/defeat after a player battle, I've now added
random responses as well as different descriptions of the type of battle
that actually took place. For example, if it was a first-round defeat,
it will say something like "I'M DEAD ALREADY!?", questions <name>. Much
better this way, in my opinion.
+ Added the Othello The Wizard Random Event in the Fields.
o (R)ob The Kingdom Fund when Sneaking into the Palace now works correctly.
o In a Player Battle, there is now a 50% chance that the challenger will
not get the first strike on his/her opponent. More realistic this way.
o The Paladin/Cleric Spells, Enchant Weapon & Enchant Armour, now work the
way they are supposed to. Enchant W. gives a 10% bonus on every battle
attack (not spell attack), and Enchant Armour absorbs 10% of all damage
inflicted during battles. These spells work in either Player or Monster
battles.
o Beefed up the Level Masters. They were WAY too wimpy...
o Toned down the Monster's battle damage. I actually tested the new
system this time, and it seems to be much better now. No longer do
monster's do outrageous damages. Should be fair for all players now.
b Fixed minor bug in regards to the usage of Assassin's Techniques.
Basically, it would take away from the Maximum Skill Points instead
of the Current Skill Points.
o I've implemented an alternative way to kill Atma. No, you won't get his
weapon with this method, but you will receive 250 XP * Level when if you
use this secret.
+ Another one of the many secrets for players to discover while playing
ROK has been added - Players can now purchase a "Magic Potion" from
Othello, The Wizard, in the Health Revival Hut. You'll have to guess
at the right key, though...
+ New Status available in ROKCFG.EXE's Player Editor. You can now set a
player's status to "Not Jailed" if you want to get them out of Jail for
the day.
+ Added the Othello's Book of Kisom's Secrets random event in the Inn of
Casimonda and the Alley. You can find this book once every time you go
into the Realm. There are nine pages, each page gives one secret. Some
a lot of players will know, but with this version, there are a few new
secrets, so they'll have to read the book to find out how to get them...
┌─────────────────────────────────────────────────────┐
│ Change Date: Monday, July 1st, 1996 - Version 0.95a │
└─────────────────────────────────────────────────────┘
B Fixed a MAJOR bug with regards to the users records. Well, it's *really*
hard to explain, so I won't bother. In short, it would bloat the size of
the users record to about 1.2k/record. It should be around 262b/record.
Fixed now, thank goodness. I didn't sleep much last night because of this
bug. :-)
b Fixed the "attack-a-dead-player" bug.
┌─────────────────────────────────────────────────────┐
│ Change Date: Sunday, June 30th, 1996 - Version 0.95 │
└─────────────────────────────────────────────────────┘
x MAJOR new version! :-)
b Fixed a small bug in one of the rewards given when a Paladin, Cleric, or
a Sorcerer pray's to their Deities.
o Re-did the Sysop-To-User chat sequence. Much better than before. It will
now refresh the entire screen after the chat has been ended. Hopefully it
will work fine, but if there are problems, let me know!
B Hopefully, I have fixed all the bugs surrounding the usage of Assassin
Techniques. There were bugs if there was a certain combination of player
Techniques, etc. It's really hard to explain. However, after I fixed it,
I did extensive testing, and I haven't found a flaw since. Again, I hope
this fixes the Techniques problem once and for all. :-)
o Changed the Statistics screen when the Assassin Technique "View Char Stats"
is used. I had it as the OLD screen when ROK was still in it's infancy
stages. It now looks like same as the normal View stats, except for the
fact that it has another characters statistics. This change also affects
the Paladin/Cleric spell "View Other Char".
b Fixed minor bug when showing an external file, such as listing the players,
or showing the daily news. Basically, when the file was down showing, in
some cases, it would not properly close the file. If any of these files
were shown more than 13 times (any combination, not just listing players 13
times straight), it would give Run-Time Error #4, which, for some reason,
was not shown in ERROR.LOG. I don't know if anyone has ever encountered
this error yet when testing the game, but I'm glad I fixed it regardless.
A pretty elusive bug, considering the circumstances.
x Added "Atma" and the Buying/Selling of the Inn of Casimonda explanations
in the ROK Documentation (ROK.DOC), on Page 7 (ROK Info & Notes). I forgot
to explain it there the first time. Sorry! :-) It also now shows just how
much money the King receives from tax collections.
x If NODE1.DAT doesn't exist when ROKCFG.EXE's (S)etup Node(s) option is ran,
then it will be created. The way I had it before was it would run-time error
out. Fixed now.
+ Fixed a small bug in the Rainbow random event.
o Decreased the amount of Gold you find at the end of the Rainbow in the
Rainbow random event. Basically, it's based on the player's level now.
+ Paladin's/Cleric's/Sorcerer's can now cast spells OUTSIDE of Monster or
Player battles. It's done in the (V)iew Statistics screen. Paladin's
and Cleric's can primarily use the "Heal Wounds" or "View Other Char"
spell, while Sorcerer's can cast "Reincarnation". There are also some
other spells that can be cast outside of battles, but I won't go into
detail on those. Major new option for these character classes! :)
o Re-did some of the Kingdom-To-Rebel fighting stuff. Much better now.
b Fixed a minor bug in the Training Center.
o Merged "ATMA.DAT", and "INN.DAT" into the Global Variable file (ROK.DAT).
+ Added (A)TM (Automated Teller Machine) in the Fields. It isn't actually
displayed on the Field Menu, but if you hit (A), it'll happen. :)
+ Hope/Logan now can divorce a player if they're married. Didn't check for
this in previous versions.
+ The King/Queen can now change the Tax Rate if they wish to do so.
x Now shows how many Soldiers players can afford when drafting soldiers into
the Rebel's Cause instead of making them do the calculations themselves. :)
o Re-did ALL ending sequences. Much better than before. There are specific
endings for: King/Queen, Prince/Princess, Duke/Dutchess, Squire/Squiress,
Paladin, Cleric, Sorcerer, Assassin, and Warrior Guild Members. There's
also a "secret" ending within the game, too.
o Changed all Guilds Descriptions when a new player is deciding which Guild
to join.
+ Major new feature! Players can now steal the opponents weapon if they are
victorious against them in a player battle! And, possibly best of all,
unlike in other games with this feature, if the SysOp wishes, s/he can
disable weapon stealing altogether! The best of both worlds! If you don't
like this in your ROK game, simply disable it in ROKCFG.EXE. Oh, in case
you're wondering, it DOES decrease/increase the player's strength when they
take the opponents weapon (the same for the opponent as well).
+ Another unique idea NOT found in any other doorgame! "Atma" has been coded
into the game. It's explained in the ROK Documentation (ROK.DOC) if you do
not know what it is. Basically, it's a unique feature where if a player
defeats Atma in a player battle, s/he will be able to keep Atma's Weapon for
the day. It's much stronger than the most expensive weapon in the game.
MAJOR new option! (If the SysOp wishes to do so, it can be disabled in the
Atma Editor in ROKCFG.EXE, fully functional when registered)
+ Again, another unique option NOT found in any other doorgame! The Inn of
Casimonda can now be bought by players! It's explained in the Realm of
Kisom Documentation (ROK.DOC). No need to go into detail here. If SysOp's
wish, they can disable it in the Inn Editor in ROKCFG.EXE (fully functional
when registered).
+ New Feature - The Alley! (HINT: Press "*" from Main St to get to it) Here,
players can Commit Suicide, Sneak into the Palace, and Rob the Bank of Kisom.
+ Now limits the number of times a player can cast spells. Uses a Spell points
system in comparison to Current HP and Max HP, but replace HP with the Spell
points (SP). :-)
┌──────────────────────────────────────────────────────┐
│ Change Date: Sunday, June 23rd, 1996 - Version 0.94d │
└──────────────────────────────────────────────────────┘
x Finished the ROK Documentation! A whopping 126k of information! :-)
- Removed "(R)equest Advice From Master" in the Training Center. All the
information the Master gives you is available in the AI chat with the
Bartender.
+ Added a "counter" in the Online battles. Basically, what this does is
when it says "Waiting for other player to decide......", if the other
player doesn't choose an option in seven seconds, then this player can
choose to leave the fight or continue waiting. This should help single
line BBS's with online duel problems. I hope this works alright.
B Fixed a huge bug in the ending game sequence where it would totally screw
up the player's record.
B Fixed a MAJOR bug with the Sakar Kane HP rating *not* decreasing after an
attack. :-) Fixed.
b Fixed a bug in Tax Time.
o Changed Monster Battle Damage. Reduced by more than 33%. Should make
the game easier to play now, hopefully. :)
B Again, fixed a MAJOR bug in the HRH (Health Revival Hut). Basically, on
higher levels, the cost would turn to a negative number. Thus, it would
cost the player nothing to heal, plus s/he would get that negative gold
added to their Gold On Hand. Had it is an "Integer" variable instead of
a "Long Integer", if anyone knows what I'm talking about. :-)
+ Players can now view the Daily News & Happenings and List the Characters
in the game from the Introduction Screen.
o GREATLY increased the amount of Gold a player receives when they kill a
monster in the Fields. After playing the game myself on my BBS for a few
days, I realized that the Gold rewards were MUCH to minimal for a player to
survive. I couldn't win - and I'm the author! :-) In some cases, as much
as a 200% increase was given. Most, however, were about a 75% increase.
o All $1 Gold rewards are removed, and replaced with a "normal" reward.
o Re-worked some of the stuff in the HRH (Health Revival Hut). Had many
requests for some much-needed information regarding how much HP could be
healed, etc. Now gives appropriate amount of HP, as well as showing the
cost to heal one HP, the player's current HP status, and gold on hand.
Should be much easier now for players.
o Changed the odds of getting a random event in the Fields from 1 in 10 to
1 in 8. We'll see how this works now.
x Should now display the correct Node Number on the SysOp Status Line.
x Now, when a Paladin/Cleric casts Heal Wounds/Complete Healing, it will
simply let the player choose another command. The way I had it before
was that the player would heal, but then the monster would automatically
hit them. Sort of made the spell a bit useless... :)
+ Added Rainbow random event in the Fields. This should help players if
they're lacking some much needed Gold.
+ Added the Elf random event in the Fields.
+ Added the Spirit of Beautification random event in the Fields.
+ Added Zigfried's Fountain random event in the Fields.
┌──────────────────────────────────────────────────────┐
│ Change Date: Sunday, June 16th, 1996 - Version 0.94c │
└──────────────────────────────────────────────────────┘
B Fixed MAJOR bug where it would cost the King/Queen of Kisom nothing to
purchase Soldiers. Had it as the cost of 00 instead of 10 Gold. :-)
b Fixed a small bug in the Old Man random event.
B Fixed a somewhat large bug in the Kirin random event.
+ Added new .EXE to the file. This will simply set all player record's
"OnNow" flag to OFF. This is ran from the batch file before ROK is
ran. Useful on single-line BBS's.
x A couple of cosmetical changes throughout the game... I'm actually a
great speller, I just don't pay attention sometimes. Typing 100 Words
per minute has it's drawbacks ya know. :-)
+ Added one event for each character class. In short, this means that
there is now one event for each of the five character classes in ROK.
If the player doesn't have a class, then it will simply fight a monster
instead of going into the event.
B Fixed MAJOR bug which dealt with the beginning screen. Basically, if a
player quit from THAT screen, instead of from inside the game, it would
completely erase the first player's record from the game. HUGE bug. :)
After about 15 minutes, I erradicated it. :-)
┌────────────────────────────────────────────────────────┐
│ Change Date: Thursday, June 13th, 1996 - Version 0.94b │
└────────────────────────────────────────────────────────┘
B Fixed MAJOR bug where it would always decrease a player's level if they
lost in a battle.
B When a player loses a level due to the 10% XP loss after a defeat in
battle, it now decreases their Strength/Defense/HP accordingly.
+ ROK will now refill a player's HP if they've been killed and have not
player yet today.
b Fixed minor bug in the assigning of Rankings to Squires/Squiresses.
+ Added Old Man random event in the Fields.
+ Should now turn the OnNow Flag to OFF when a user drops carrier.
b Fixed "Division By Zero" bug in Tax Time.
B Fixed MAJOR bug in the OnLine Duel feature. It's hard to explain, so I
won't bother trying. Just know that it's fixed, hopefully.
B Fixed MAJOR bug with the Sorcerer's Guild regarding usage of Spells in
battles. Only happened with Sorcerer's, though. Fixed now.
B Fixed MAJOR bug with the Assassin's Techniques usage.
+ Decreased the cost of Soldiers from $100 Gold to $10 Gold/Soldier.
┌─────────────────────────────────────────────────────┐
│ Change Date: Friday, June 7th, 1996 - Version 0.94a │
└─────────────────────────────────────────────────────┘
b Fixed bug where the OnToday variable would not be reset to False upon
maintenance - meaning that if a player was killed, and s/he hasn't played
yet today, s/he would not be allowed in the game today, because the ontoday
variable was set to True. Kind of complex stuff. Fixed now.
b Fixed blank record error when it would screw up the order of the listing
of characters if a deleted player existed in the PLAYER.DAT.
x Re-worked battle damage. Should do much less damage when attacking
monsters/players now. Re-balanced the game, hopefully.
+ If ENTER is pressed in the Healer's, it'll now return them to the previous
menu.
b Fixed Run-Time Error #2 upon resetting the game.
x If CleanMode is Enabled, then the (F)lirt With Bar Patrons will not be
seen on the Inn of Casimonda menu, nor will it inform the player that
the SysOp has disabled this feature should the "F" key be pressed, it will
simply re-draw the screen.
o If a blank input is given in the Inn/Rebel Conversation, it won't save it.
+ Players can now view their Stats from the Weapon & Armour Shops.
b No longer allows color codes in player aliases.
o Now a 25% chance of being jailed when attempting to bribe the Tax Collector
instead of a 50% chance.
o If the GuildMaster is dead, then a Guild Member cannot challenge him/her
for the GuildMaster's job.
+ The King can now assign Female S.Rankings (Princess, Dutchess, & Squiress)
to female characters in the game. Now should hopefully be sexism free. :)
o If the King is a female, then it will now say "Queen!" instead of "*King*".
When making references to the "King" in these documentations, I will usually
use a "he" or "his", but it could be a "her" or "hers" as well. I am *NOT*
a sexist person. :-)
+ The King now gets 3 Gold pieces for every 10 Gold collected by Taxes.
Meaning, if $10 Gold was collected from a player, the King would get $3
extra Gold. This is automatically put in the Bank of Kisom.
+ Added a Conversation Editor - the SysOp can edit the lines in either the
Inn or Rebel Conversation.
+ SysOp's can now specify the path to dropfile in the command line, similar
to "ROK.EXE 1 /PC:\BBS\NODE1". /P, then the path, with or without the "\"
will tell ROK to look for the drop file at that directory.
+ Unique addition - when a player is defeated, either in a monster or player
battle, s/he loses 10% of their experience. After this is calculated, if
their XP is less than the previous level's requirement, then that player
will now drop a level. Meaning, for example, if level 2 required 100 XP
points to pass, and this player was level three, but dropped below 100
XP, that player would now be Level 2. Sort of complicated, but if you
think about it - it's a great addition to this game.
+ Added "Atma" editor. Atma isn't actually coded into the game yet - will
be in the next version, though.
┌────────────────────────────────────────────────────┐
│ Change Date: Sunday, June 2nd, 1996 - Version 0.94 │
└────────────────────────────────────────────────────┘
x This is an absolutely fantastic beta team, I must say!
b Run-Time Error #2 upon first player log-in fixed.
b Fixed weird bug that when a monster/player missed during a fight, the
player's HP would go up. (resulting from subracting a negative number
from the HP, <two negatives = positve, if you don't know math :->)
o Now displays appropriate information in View Stats screen when a player
selects (S)pell Info, and s/he doesn't have spells/techniques to view.
b Fixed bug in the Armour Shop where it would give no Gold to a player when
s/he sells their Armour.
x Now resets the two Chat Files to the standard ones that come with ROK when
the SysOp chooses to reset the game.
b Fixed small bug when proposing marriage to Hope or Logan in the Inn.
x It's now a 1 in 10 chance of getting a random event, instead of 1 in 6.
While watching players play the game on my BBS, it seemed to me that they
were getting events FAR too often.
┌───────────────────────────────────────────────┐
│ Date: Saturday, June 1st, 1996 - Version 0.93 │
└───────────────────────────────────────────────┘
x Isn't it great that I put it on my BBS before I put it out for beta testing?
Just look at all the stuff I fixed/changed before it went out! That saved
a lot of tester's some headaches, I'm sure, since today I released it to the
beta team.
┌────────────────────────────────────────────────────┐
│ Change Date: Friday, May 31st, 1996 - Version 0.93 │
└────────────────────────────────────────────────────┘
B Fixed major bug in the Assassin's Guild where a member would not be
able to leave the Guild unless s/he attacked the GuildMaster first.
x Completed (S)etup Node(s) Menu in ROKCFG.EXE. ROK now supports up to
999 Nodes, each fully configurable.
b Fixed a few minor bugs when (U)sing Assassin Techniques in the
Assassin's Guild.
+ Added Kirin random event in the Fields.
x Players can now resign from a Guild if they are the GuildMaster.
┌───────────────────────────────────────────────────────┐
│ Change Date: Wednesday, May 29th, 1996 - Version 0.92 │
└───────────────────────────────────────────────────────┘
+ Now gives 10% interest per day in the Bank of Kisom.
+ Checks for an "OnToday" flag. This way, if a character has been killed,
but s/he hasn't played yet today, then s/he will be able to play. It's
unfair to some players if I didn't implement this.
+ Now uses Defense in determing damaged inflicted in player battles.
(Don't know how I could've missed that....)
x New method of Listing Players. Now, ROK will write the players to
file - ROKRANKS.TXT, and then read the file in, similar to ROKTNEWS.TXT.
(This can also be used as a bulletin of some sort for BBS's to show
who's winning the game)
+ Now shows Gold in Weapon/Armour Shops when purchasing a new weapon/armour.
B Fixed one MAJOR bug in each of the Guilds.
+ Instead of being able to toggle the online status of a player, SysOp's can
now put them in Jail if they wish. Also re-worked some things in the user
editor.
┌─────────────────────────────────────────────────────┐
│ Change Date: Tuesday, May 28th, 1996 - Version 0.91 │
└─────────────────────────────────────────────────────┘
+ When a player advances a level, it will now reward them with Skill Points
for their character class. The formula is : Random Num between 1 & Level
times 5. Meaning that if it was a level one player, it would be a random
number between 1 and 5.
+ Completely re-wrote the Sakar Kane ending. Now is much more refined, with
different endings depending on what type of character class you are, what
status you are in the Realm, and other variables. In new versions, I hope
to re-do the ending sequences totally, to add more "spice" to the game.
┌────────────────────────────────────────────────────┐
│ Change Date: Monday, May 27th, 1996 - Version 0.91 │
└────────────────────────────────────────────────────┘
+ Players can now comment in the Daily News if they have been defeated
in a battle with another player.
x Now checks for the amount of player fights available to players per
day. Don't know how I could've overlooked it when coding!
+ Now writes to the Daily News when a player advances a level.
o Completely re-did the View Stats screen. Now has the option to display
Guild Information as well as Spell Information, and an ENTER keypress
will exit the screen automatically.
+ Players can now use Spells in both Monster and Player Battles, if they
have learned them from the Paladin's, Cleric's, or Sorcerer's Guild.
┌────────────────────────────────────────────────────┐
│ Change Date: Sunday, May 26th, 1996 - Version 0.91 │
└────────────────────────────────────────────────────┘
b Fixed many things in the Sorcerer's Guild. Seems I overlooked it when
I was coding it in that it was exactly the same as the Cleric's Guild.
x Re-did some of the things when the Tax Collector comes to collect his
dues. Now doesn't ask for Gold if it's less than $0. There's also a
random chance that a player will be sent to the Palace Dungeons for
punishment if they try to Bribe the Tax Collector.
o Now displays the new GuildMaster's name in the Daily News if a player
in a Guild has challenged and defeated the previous GuildMaster.
b Fixed small bug in the Training Center of Level Advancement.
+ Added Error Logging to ERROR.LOG file when ROK has an error.
┌──────────────────────────────────────────────────────┐
│ Change Date: Saturday, May 25th, 1996 - Version 0.90 │
└──────────────────────────────────────────────────────┘
+ Now displays the cost of Soldiers in both the Palace and the Rebel's
Corner. Players complained that they didn't know how much gold to
pay to hire a Soldier. (100 Gold per Soldier is the cost)
o Changed the delays (again). Should work better now this way.
b Now displays Coronation Ceremony text in ROKTNEWS.TXT when the King
selects the 2nd Option when deciding Darok's Fate.
b Fixed minor bug in Training Center of Level Advancement.
+ Added options to list characters sleeping in both the Palace of Kisom
and the Inn of Casimonda.
+ Added support for a Weapon for each Monster. It's displayed when a
player looks for enemies in the Fields. Configurable in the Monster
Editor in ROKCFG.EXE for each of the 200 Monsters in ROK. Option will
save changes upon registering the game.
B Fixed major bug in the Assassin's Guild.
B Fixed major bug when purchasing a new Weapon or Armour. Game would
lock up entirely at this point. Fixed entirely.
┌────────────────────────────────────────────────────┐
│ Change Date: Friday, May 24th, 1996 - Version 0.90 │
└────────────────────────────────────────────────────┘
+ Players can now list the available Weapons & Armours in the Weapon
and Armour Shop to see the prices.
b Fixed minor bug where it would show the wrong Level Master's name.
b Fixed minor bug in Training Center of Level Advancement where it would
not re-display the menu after it paused for key press.
┌──────────────────────────────────────────────────────┐
│ Change Date: Thursday, May 23rd, 1996 - Version 0.90 │
└──────────────────────────────────────────────────────┘
o Modified Delay procedure from one that I used to Pascal's Internal
Delay Procedure. Had some problems under OS/2.
+ When a player is deciding which Guild to join, it now shows how
many players are in each Guild.
┌───────────────────────────────────────────────────────┐
│ Change Date: Wednesday, May 22nd, 1996 - Version 0.90 │
└───────────────────────────────────────────────────────┘
x The initial version of Realm of Kisom, 0.90 was completely finished.
Put on the authors BBS - The Inner City BBS (306) 694-5864 for alpha
testing.
End of Realm of Kisom History File.